Ryan DowlingSoka provided a comprehensive overview of Conditional Triplanar, Dithered Triplanar, and Biplanar texture mapping.
Game Developer and Technical Art Supervisor at BioWare Ryan DowlingSoka has recently shared an absolutely enormous breakdown, offering a deep dive into Triplanar Mapping, a technique used for blending different objects together, in Unreal Engine.
In his breakdown, Ryan shared an in-depth overview of three different setups – Conditional Triplanar, Dithered Triplanar, and Biplanar texture mapping, explaining the advantages of each, discussing how each of them fares performance-wise, breaking down the material functions, and more. The breakdown is available for free and can be accessed by clicking this link.
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