logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

A Developer Turns the Node Editor in UE5 Into a Game Prototype

BP Systems' Fouad showcased a mind-blowing game level made out of functions and nodes that explains what you do in real-time.

Last week, Game Developer and Unreal Engine content creator Fouad, also known as BP Systems, shared an absolutely astonishing game prototype that looks like nothing you have ever seen before.

Deemed to be the "coolest thing I made in UE5" by the developer, the prototype consists of a single level made out of functions and nodes featured in Unreal Engine 5's Blueprint system. What's more, each node the player character interacts with sets in motion a corresponding action, explaining in real-time what you do as you play the game. You can check out the full demo attached above or by visiting Fouad's Twitter page.

This outstanding project, however, is not the first time Fouad impresses us with his Blueprint skills. Earlier, the developer also released Combat Fury, a fully-fledged combat system for Unreal Engine 4 and Unreal Engine 5 that included 47 different Blueprints, with 8 of them being component actors.

The collection features parrying and dodging mechanics, enemy AI, various combat mechanics, multiple animations, leveling and skill systems, camera manipulation tools, VFX, and more, and can be downloaded here.

For those unaware, the Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. By leveraging this system, designers can create various gameplay elements, defining object-oriented (OO) classes or objects similar to common scripting languages utilized in the engine.

The Blueprint Visual Scripting system showcases remarkable flexibility and power, granting designers access to a wide range of concepts and tools typically reserved for programmers. Furthermore, Unreal Engine's C++ implementation incorporates specific Blueprint-related markup, allowing programmers to establish foundational systems that designers can extend as needed.

Here are some tutorials that might help you get started with the system:

Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more