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A Look at Project TH's UE5-Powered Cutscenes-to-Gameplay and Shooting Systems

The newly-introduced features are designed to enhance the sense of immersion and storytelling in EVR Studio's upcoming third-person shooter.

Korean game developer EVR Studio has released the second issue of its Dev Diary series of demos, highlighting the newly-added features they created for Project TH, the studio's Korean culture-inspired third-person shooter being developed using Unreal Engine 5.

With the new demo, the creators showcased Project TH's novel Cutscenes-to-Gameplay system, designed to enhance the sense of immersion and storytelling, and the new aiming and shooting mechanics they have implemented. According to the developers, the aim of the new systems was to provide players with a tactical and immersive shooting experience, reflecting the fundamentals of third-person shooters.

Additionally, the team has shared a new key art image for the upcoming game, featuring one of its three protagonists:

If you would like to learn more about EVR Studio and Project TH, we also recommend checking out our interview with EVR Studio Co-Founder Dong-Jun Min, who told us about the studio itself, discussed Project TH in more detail, spoke about creating realistic environments and lifelike digital humans, and explained how they work with filmmakers. You can read the interview by clicking this link

Click here to learn more about Project TH. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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