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A Neat Technique for Setting Up Non-Photorealistic Eyes

3D/2D Generalist ruki demonstrated a cool method for creating eye highlights in Blender.

3D/2D Generalist known as ruki, who specializes primarily in stylized character art and LookDev, has recently demonstrated a cool method for setting up eye highlights for non-photorealistic anime-style characters using Blender. According to the author, the technique in question, the results of which are demonstrated in the video above, consists of mixing the reflection vector with the texture coordinates so that they are not static.

And here are the node graphs shared by the artist:

We highly encourage you to visit ruki's Twitter page to learn more about NPR character art. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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