You can now add playable Mario into your Blender scenes thanks to this plug-in by Jeremy Burns.
Game Developer Jeremy Burns has released a new free plug-in for Blender that allows you to add a playable 3D version of Mario into your scenes to run around and test your terrain layout. This plug-in is a part of Burns’ libsm64 library that provides a frontend to movement and rendering code generated by recent work to decompile the ROM for Nintendo’s 1996 3D platformer Super Mario 64.
With the add-on enabled there should be a LibSM64 tab in the properties sidebar. You need to browse to an unmodified SM64 US z64 ROM, and then click the "Insert Mario" button to insert a controllable Mario at the 3D cursor location. To stop the simulation just delete the "LibSM64 Mario" object from the scene.
Near-term Features:
- Water boxes support
- Toggles to give wing/metal/vanish cap
Far-term Features:
- Moving platform support
- Camera integration
- Linking against custom decomp builds (modified controls/Mario model/etc)
Currently, the plug-in is available for Windows and Linux. You can learn more and download the add-on by clicking this link. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.