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A New Solution For Creating Seamless Portals in Unity

Creating an effect of teleportation was never this easy.

Programmer Damian Gonzalez has recently shared an upgraded 2.0 version of Fluid Seamless Portals, a neat asset for Unity that lets you easily set up an effect of teleportation by dragging and dropping a set of portals into a scene.

Similar to the portals featured in Valve's iconic game series, this asset introduces the capability to create the effect of non-euclidean geometry using portals. These portals enable users to seamlessly teleport from one point to another while also providing a view to the other side. The asset is available in two configurations, Full and Basic, and is compatible with Unity's built-in render pipeline, URP, and HDRP.

Fluid Seamless Portals Basic features:

  • Seamless perfect teleportation (any rotation, any direction, any speed)
  • 3 different basic structures (wide, thin, and ultra-thin, with no textures)
  • Clones system (objects are visible on both sides while crossing)
  • Advanced filters and complete setup
  • Super clean code, with tooltips and comments
  • Optimized (you can have hundreds of portals and only render the visible ones)
  • Compatible with 1st and 3rd person controllers
  • Frustrum clipping alignment (projections will align with the portal for perfect views)
  • Includes 2 players in 1st person (1 rigidbody player, 1 character controller player)

Fluid Seamless Portals Full features:

  • All the features of the Basic version
  • Recursive rendering (portals can face each other and create an infinite loop)
  • Multi-gravity teleportation (like in an Escher painting, portals can lead seamlessly to walls and roof)
  • Raycast teleportation (you can easily cast rays through portals)
  • 5 additional archways (modeled and textured, ready to drag and play)
  • 1 huge sci-fi portal 4K (in 2 versions, textured and plain colors)
  • Placing dynamic surface portals (you can "shoot" dynamic portals to walls, like the "portal" games)
  • Automatic static references (you can access the portal code from anywhere)
  • Switches for activate/deactivate, timed and not
  • Two modes (deployed/runtime)
  • Nested portals (you can set up a portal to be seen through another portal)
  • Compatibility for 1st and 3rd person controllers
  • Other small additions

Learn more and download the asset with a 30% discount here. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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