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A Plague Tale: Requiem Will Have 60 Times More Rats Than the Original Game

The developers shared that they wanted to bring "the rats-induced horror and trauma to a next level" so they increased the number of rats from 5,000 to 300,000 and made them move "like a giant wave."

A Plague Tale: Requiem, the sequel to 2019's A Plague Tale: Innocence which follows the story of siblings Amicia and Hugo who are hunted by Inquisition soldiers and surrounded by swarms of rats that are spreading the black plague, is coming out very soon – on October 18.

In the anticipation of the upcoming release, the developer of the title, Asobo Studio, shared some details on what we should expect from the continuation of this grim story.

In a new PlayStation blog post, the developers shared that as the next part of the game will be released on PS5, they decided to set themselves "completely free from last-gen constraints and make the most out of the features brought by the new gen." The team pointed out faster load times as well as increased memory which gave the developers an opportunity to get better draw distance so now players will be able to see everything much further.

The devs also emphasized that the key feature of A Plague Tale – rats – has been brought to a completely new level in the sequel. According to them, the number of rats in the game has been increased by sixty times compared to the original game – from 5,000 to 300,000. 

"The number of rats on-screen has been multiplied by 60, growing from 5,000 to 300,000! It’s a good number to convey the vision of the apocalypse which keeps increasingly oppressing our heroes," the developers wrote.

But what's more interesting is that the team not only increased the number of rats but also changed the aspect of their movement "so that they move like a giant wave." The developers noted that by this move, they wanted to bring "the rats-induced horror and trauma to a next level."

Asobo also shared that the next part of A Plague Tale will feature an enhanced spatial experience thanks to PS5's 3D Audio. The devs also made full use of the DualSense controller's haptic feedback and adaptive triggers that helped them create realistic sensations in the use of weapons and tools. For instance, if a weapon requires more pressure, adaptive triggers will adjust the effort given to players.

You can learn more about the new features in the game by reading the PlayStation blog post here. Also, don't forget to join our Reddit page and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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