This randomizable decal material was made by Victor Hermosa.
Junior Texture Artist at Ubisoft Victor Hermosa unveiled a realistic-looking damaged concrete decal material made using Substance 3D Designer and Unreal Engine 5 via a new plug-in released recently by Adobe. The material looks very realistic and is extremely customizable, allowing the artist to randomize it using the random seed. What's more, the artist can use the parameters exposed on SD to Unreal Engine to control the material's color, holes, little rocks, and other small details. The renders were done in Unreal Engine and Marmoset Toolbag.
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