Reddit user known as Inexhaustible Snake shared a demo of their Unreal Engine procedural dungeon system that generates locations from pre-made meshes and closes with walls when it can't proceed further.
The diversity of generation depends on the number of meshes. In the video above, there are only six static meshes set by the developer. According to Inexhaustible Snake, they also plan to implement additional logic for room spawning, multithreading, and improved performance.
For those interested in this kind of level design, we recommend checking out Ronnie Ree's extensive narrated YouTube tutorial on making a procedurally generated dungeon for beginners, which just received a second part. You can watch all of them below:
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