A Shot From Tarantino's Classic Film Turned Into a 3D Scene With Gaussian Splatting & UE5

Bad Decisions Studio showed the results of a recent experiment with 3D Gaussian Splatting.

Bad Decisions Studio, a creative studio comprising two brothers – Farhad and Faraz Shabibi – has recently shared the results of a recent experiment with 3D Gaussian Splatting and Unreal Engine 5, demonstrating how they can be used to turn iconic movie shots into 3D scenes.

For those unaware, 3D Gaussian Splatting for Real-Time Radiance Field Rendering is a rendering technique proposed by Inria that leverages 3D Gaussians to represent the scene, thus allowing one to synthesize 3D scenes out of 2D footage.

Leveraging this method, the team has turned one of the opening scenes from Quentin Tarantino's 2009 Inglourious Basterds into 3D and then relit the scene with Unreal Engine 5. According to the creators, the experiment was conducted for an upcoming video on 3D Gaussian Splatting's capabilities, which they plan to share on their YouTube in the near future.

Earlier, Bad Decisions Studio already shared several highly-informative videos on the topic, explaining the ins and outs of 3D Gaussian Splatting, exploring its strengths, and showing how it can be used in combination with Unreal:

Back in August, the team also impressed us with a marvelous 3D jungle environment set up in Unreal Engine 5 using photogrammetry.

You can check out more of the team's projects and tutorials by visiting Bad Decisions Studio's YouTube channel. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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