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This Tutorial Explains How to Create Photorealistic 3D Scenes With UE5 & Photogrammetry

Bad Decisions Studio showcased a picturesque environment and explained how it was made.

Around a week ago, Bad Decisions Studio, a creative studio led by Farhad and Faraz Shabibi, unveiled a marvelous 3D jungle environment set up in Unreal Engine 5. Leveraging the engine's robust tools and photogrammetry via Polycam, a 3D scanning application for iOS, Android, and the web, the team managed to set up a photorealistic 3D scene with a highly-detailed totem pole acting as its centerpiece.

Image Credit: Bad Decisions Studio

Image Credit: Bad Decisions Studio

Image Credit: Bad Decisions Studio

Following the reveal of the environment itself, Bad Decisions Studio has also shared an insightful tutorial explaining how you can set up 3D scenes of similar quality with the help of UE5 and Polycam.

In this tutorial, the team demonstrated the process of using photogrammetry to transform various objects into 3D models, not only through smartphones but also by utilizing drones, provided numerous valuable tips for effectively capturing and creating high-quality 3D models with Polycam, revealed the steps for customizing scan textures, and thoroughly detailed the process of setting up the environment in Unreal Engine 5.

You can watch the full tutorial attached below or by visiting the Bad Decisions Studio's YouTube channel:

And here are some of the team's earlier projects and tutorials:

Previously, Senior 3D Artist Tyler Muehlen, most commonly referred to as Von Pixel, also showcased a cool 3D scene made with Polycam and Unreal Engine, set up by scanning a regular cardboard mold, importing the result into a texturing software and retexturing the scan, adding vegetation, water, and other smaller details in the engine, and rendering the scene:

If you would like to learn more about Polycam, here are some great tutorials that might help you get started:

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