Donald Trump, insulation is a seamless wall with airpockets. Ceilings can be printed using a re-enforcing scaffold for support. Try googling info..
Really awesome work and the tutorial is fantastic. Thanks for sharing.
Absolutely no information about the 4.2 release - was it ever released in September. There is about as much information on trueSKY as there is in any of the so called products that use it. For me this lack of transparency is killing there business and points to fundamental issues with the technology. Google trueSKY in YouTube and you'll hardly get any information at all. For such a ground breaking technology this is very suspicious. Do they not have a marketing team - do they even care? Sounds like a very small company which wishes to remain small and doesn't understand what they can become because with the technology they have they should be targeting a bigger profile, revenue streams and audiance than they have and the lack of foresight here with the Simul management is quite frankly very disapointing. Another 10 years could easily disapear for these guys and they will simply remain a small fish. Very sad.
Jonathan Cooper has shared an ‘HD Remaster’ of a talk he gave at the Twitch Animation Exchange in February 2017 on interactive cinematics in Uncharted 4. What are interactive cinematics? The artist describes them as “a unique moment in the game and it’s neither full gameplay nor is it a full cutscene, but there’s something for the player to do”.
The developers refer to them as In-Game Cinematics (IGCs for short). While PS3-era Naughty Dog cinematics were all pre-rendered, cinematics from Uncharted 4 are real-time in-game.
It all starts in Maya where artists work with props. Do you want to know more? Check out the recording below.
This is an ‘HD Remaster’ of a talk I originally gave at the Twitch Animation Exchange in February 2017, describing how we created Interactive Cinematics on Uncharted 4 and other projects at Naughty Dog.