Good work bro!
i focus on the composition and framing of my images and the silhouettes of my objects more than on the quality or complexity of the models or materials. http://geometrydashfree.com/
hello Alexander, I really loved your these draw works. I loved cathedrals too.I started 3ds Max new. And I really really want to meet you, if you wanna to do. By the way, my name is Duacan, from Turkey. also Im working for learning and speaking German. Cause Deutschland is the my first country for living. Whatever, take care yourself, Tschüss. insta: 06optimusprime06
Jonathan Cooper has shared an ‘HD Remaster’ of a talk he gave at the Twitch Animation Exchange in February 2017 on interactive cinematics in Uncharted 4. What are interactive cinematics? The artist describes them as “a unique moment in the game and it’s neither full gameplay nor is it a full cutscene, but there’s something for the player to do”.
The developers refer to them as In-Game Cinematics (IGCs for short). While PS3-era Naughty Dog cinematics were all pre-rendered, cinematics from Uncharted 4 are real-time in-game.
It all starts in Maya where artists work with props. Do you want to know more? Check out the recording below.
This is an ‘HD Remaster’ of a talk I originally gave at the Twitch Animation Exchange in February 2017, describing how we created Interactive Cinematics on Uncharted 4 and other projects at Naughty Dog.