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Achieving Real-Time Decoding Of 50 HD Videos With Wicked Engine

János Turánszki showcased a new demo.

As demonstrated, Wicked Engine can handle 50 simultaneous video streams, each at 720p HD resolution, displayed across a wall of 2000 screens. In this context, decoded refers to actual GPU processing of compressed video data, not simple playback.

According to the engine's developer, János Turánszki, testing on an AMD RX 6650 XT graphics card showed performance results of around 55 FPS with 20 decoders, 22 FPS with 50 decoders, and 14 FPS with 100 decoders. This was achieved using the lowest-level video decoding APIs available in DirectX 12 and Vulkan.

Have a look at the latest Wicked Engine progress demos below:

Also, the vehicle physics, originally shared by János earlier this year, is now ready for use:

Wicked Engine is a small, fast 3D engine with a modern rendering system. It fully supports DirectX 12 and Vulkan, featuring hardware-accelerated ray tracing. Built in C++ focusing on performance, Wicked Engine also supports Lua scripting, allowing you to add scripts while the engine is running.

The engine supports GLTF 2.0 models with realistic materials and simplifies the import of VRM characters created in other software. It's a single executable, so no installation is necessary, and comes with sample assets. Plus, it works offline, requiring no internet connection.

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