logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Activision Blizzard Is Refusing to Voluntarily Recognize Proletariat Union

Proletariat leadership says that workers need time to process the decision and to "better understand its potential impacts."

In late December, workers at Spellbreak developer Proletariat, acquired by Blizzard last summer, announced its intention to unionize asking the company's management to voluntarily recognize its union, the Proletariat Workers Alliance.

And now it has been revealed that the Warcraft maker is refusing to voluntarily acknowledge the employee union.

On Monday, the Proletariat leadership team posted a note to the Proletariat Games blog saying that the company has started the process to have a formal vote conducted with the National Labor Relations Board (NLRB) as it believes that "many of [its] employees prefer to have an anonymous vote."

According to Proletariat, an NLRB election would not only be "the fairest option" but will also allow employees to "get all the information and various points of view."

"This is an important decision, everyone deserves some time to process it and to better understand its potential impacts," the company wrote. "The Proletariat leadership is and has always been pro-worker."

The Communication Workers of America union later addressed the Proletariat leadership team's statement noting that the company's actions "have been right out of the union-busting playbook used by Activision and so many others."

"Our Proletariat leadership and upper management at Activision have refused our requests to talk about neutrality and are forcing us through an NLRB election, even though a supermajority of our bargaining unit have signed union cards, and that is not pro-worker," the CWA wrote. 

The union added that a number of Proletariat workers were disappointed by the company's recent town hall which was "inappropriate due to its anti-union influence" and recalled that the meeting was held on the same day when Microsoft voluntarily recognized a QA union across its ZeniMax studios which it called an example of "a fair and free union representation election, held under a neutrality agreement that included an option for anonymous voting."

Last year, workers from two Activision Blizzard-owned studios, Raven Software and Blizzard Albany, successfully formed unions. However, in both cases the publisher made the groups of workers willing to unionize go through the formal voting process rather than acknowledge the unions.

To stay tuned, follow the Proletariat Workers Alliance here. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

In this tutorial, you will be going over on how to create 4 very different materials from scratch in SD. The goal of these courses is to teach you a solid workflow that we also use in the AAA game industry.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Alien VDM Brush
      by Nicolas Swijngedau

      40 hand sculpted alien detail brushes all contained within one Multi-Alpha brush. Perfect for your aliens, mutant and otherworldly creatures.

      Error
      (2000-0001)
    • Smudges
      by Emil Skriver

      This pack can help you get that realism that 3D often lacks with various different finger smudges captured from real surfaces.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×