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Adobe Substance 3D Painter 11 Introduces Automatic Resource Update Feature

This release brings a new auto-update workflow, a Filled Path tool, an automatic cage for baking, and several new filters for creating stylized textures.

A key highlight of Substance 3D Painter 11, the new Auto-Update workflow, makes it easy to keep libraries and projects up to date with the latest resource versions. This feature allows Substance 3D Painter to monitor resources on disk for changes and automatically reload and replace them in your libraries and projects.

Look for a small double-arrow icon at the bottom right of the Assets window to configure the auto-update system. A dedicated setting allows you to define how frequently 3D Painter checks for resource updates, along with other options to make your working process smoother.

Path improvements, another major highlight of Substance 3D Painter 11, now offer enhanced precision and flexibility: paths can snap to geometry, serve as a measuring tool, and be easily copied and pasted between masks and content layers, among other features.

Check out the official tutorial above to explore the new Filled Path mode that can be used as part of a fill or a mask in your texture, various path previews, snapping vertices to geometry or angles, new manipulators for easy vertex transformations, and a variety of convenient keyboard shortcuts to streamline path creation.

Substance 3D Painter 11 introduces several new filters and procedural patterns, similar to those in Substance 3D Designer 14 last year. These filters offer a variety of artistic applications and can be seamlessly integrated into your workflow when designing textures.

In the Assets panel, you'll find the new Anisotropic Kuwahara filter, Bevel Smooth, Directional Distance, Grayscale Conversion, Quantize filter, and Stylization filter. Explore each of these filters in detail in the videos above.

Substance 3D

Substance 3D Painter 11 is a major update filled with numerous changes. When baking a high-poly mesh onto a low-poly mesh, you can now choose a new Automatic option for the cage mode. This experimental method automatically generates a cage mesh that best fits the high-poly mesh, helping to prevent artifacts.

The new unified export window simplifies the export process, allowing you to spend less time managing files and more time creating stunning visuals. This release also adds native Metal support on macOS, along with various other miscellaneous updates.

See the release notes here and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Ultimate River Tool is powerful and easy to use component for Unreal Engine 4 that allows you to make rivers with automatic flow-map UV warping, cascades and interactions with physical objects (buoyancy). All you need is to make a spline at your map and configure it scales.

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