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An Artist Simulates Different Types of Sand in Houdini

Martin Chumillas showcased a series of simulations made with Vellum Grains.

While there are at least four good reasons to dislike sand in real life, its not-as-coarse-and-rough digital counterpart usually evokes nothing but astonishment, a fact that's recently been proven once again by Martin Chumillas, a talented 3D Artist specializing in VFX.

In a recent demo, Martin showcased a series of simulations portraying three distinct types of sand – dry, wet, and half-wet. Created for study purposes, these impressive simulations were set up in SideFX's flagship procedural 3D software, Houdini, utilizing Vellum Grains. Additionally, the creator harnessed Houdini's built-in renderer, Mantra, to render the sims on a PC with GTX 3070 GPU, Ryzen 9 3900X, and 64 GB of RAM.

You can check out more of Martin's projects by clicking this link. And if you would like to learn more about Houdini's Vellum Grains, here are some great tutorials that will help you comprehend both the basics and advanced techniques:

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