In this quick and comprehensive video guide, 3D Artist Thomas Bittner showcased how to use Deformer Graph in Unreal Engine to fix Morph Targets' artifacts, which occur when normals are not being deformed properly.
"Surprisingly many people don't know about it, including me up until recently. Thank you Ferris Webby!", commented the artist. Thomas Bittner is known as the creator of Kangaroo-Builder, a complete custom Maya rigging framework that includes rig builder, tools for face rigs, a pipeline for collaborating and sharing within your team and creating backups, skinning, weight maps, and geometry tools.
Take a look at this fantastic Auto Scapula limb lock for dogs and horses to help animators put the body weight, which was implemented in the latest version of Kangaroo-Builder:
You can learn more about Kangaroo-Builder and download it here. We also highly encourage you to check out Thomas Bittner's LinkedIn page for more rigging and animation content and join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.