Jared Sobotta shared a comprehensive breakdown explaining how the Brick and Concrete generator used for The Last of Us remake was set up in Substance 3D Designer.
Principal Environment Artist at Naughty Dog Jared Sobotta has recently shared a new ArtStation post, providing a comprehensive overview of the robust Brick and Concrete generator he created for The Last of Us Part I's Tommy's dam location.
With this breakdown, the artist shared an in-depth look at the production pipeline behind the generator, thoroughly explaining how the graphs were generated in Substance 3D Designer, sharing multiple behind-the-scenes shots and renders, and demonstrating how the generated materials were used to texture the dam and the pumphouse. Below are some of the materials shared by the author, you can check out the full breakdown by visiting Jared's ArtStation page.
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