Arthur Munoz showed how the game's gigantic Leviathan looked during production.
Arthur Munoz, an experienced 3D Animator and Rigger, continues to demonstrate how creatures from various games looked during production, this time revisiting Spiders Games' and Focus Home Interactive's 2016 sci-fi RPG The Technomancer.
In a newly revealed demo, the artist offered an in-progress look at the game's final boss, the gigantic serpent-like Leviathan, demonstrating how the creature and its memorable tentacles appeared during the animation phase. According to Arthur, he was responsible for rigging and animating the creature, employing 3ds Max for the task at hand.
Earlier, the author also shared a series of demos providing a behind-the-scenes look at The Last Faith's bosses and showing how the game's Starlight Beast of Illygarth was modeled, rigged, and pixelated:
If you want to learn more about creating character animations for games, we also recommend checking out our 2020 interview with Arthur, who spoke about his experience working on The Technomancer and Greedfall, discussed his workflow and methods for creating fluid animations for games, and shared some advice for aspiring creators.
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