An Ivy Generator by Thomas Luft
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Hi, is it possible to download it somewhere else other than the marketplace?

Amazing work. I would really appriciate if you post a tutorial about that ornament. Thanks

by Yes
19 hours ago

Gabe is amazing and im happy to have him basicaly be the face of gaming. If you have something against him reply to this, i would love to discus

An Ivy Generator by Thomas Luft
4 May, 2017
News
Enriching your scene with vegetation is time-consuming, but there might be a faster way to do that. Thomas Luft has a nice free tool allowing a virtual ivy to grow in your scenes automatically. It is a fully procedural system that grows ivy from one single root following different forces: a primary growth direction (the weighted average of previous growth directions), a random influence, an adhesion force towards other objects, an up-vector imitating the phototropism of plants, and gravity.

A few months ago I was looking for a new sample scene to test watercolor renderings. I was thinking of something complex, filled with vegetation – like trees overgrown with ivy. Fortunately I was able to implement a procedural system so that the ivy would grow by itself. The result is a small tool allowing a virtual ivy to grow in your 3d world.

Thomas Luft

This project is not about imitating biological principles, but rather about a simple way to get a nice-looking result that adapts to an existing scene. The ivy generator imports and exports obj+mtl files.

And here is a nice tutorial by ThePolaroidMONKEY to get you started:

Below you can find precompiled versions for Win32, MacOS, and Linux including the source code of this project under the GNU General Public Licence:

Source: Thomas Luft
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Ayham Albizreh Recent comment authors
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Ayham Albizreh

The Link does not work, can you fix it please.