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An Ultra-Realistic Rain Shader Made in Unreal Engine 5

Take a look at this cool rain shader, created by Helena Hansen in UE5.

Swedish Character Artist Helena Hansen, known for recreating various game characters, has demonstrated the capabilities of UE5 when it comes to shaders. For context, the artist is currently working on a realistic recreation of Regina from Capcom's 1999 video game Dino Crisis. To achieve the desired result, Helena created a rain shader that was supposed to leave raindrops on the character and make these drops dry in some time. And the result has exceeded all expectations.

The resulting shader looks incredibly subtle and realistic. According to Helena, it was made using the power of Unreal Engine 5. The artist has also recommended checking out Ben Cloward's tutorials to learn more about creating such shaders.

Helena regularly posts updates on the character's progress. Here are some of them:

To learn more about this project and the artist's other portraits, check out Helena's Twitter and ArtStation pages. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

100% procedural material made in Substance Designer.

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Comments 2

  • Anonymous user

    "Take a look at this cool rain shader, created by Helena Hansen in UE5."

    Next time post the shader, maybe?

    1

    Anonymous user

    ·3 years ago·
  • Anonymous user

    You should check out Ultra Dynamic Sky’s rain shader. Slides down geometry and everything.

    0

    Anonymous user

    ·2 years ago·

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