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An Upgraded Version of Cimetsys' Blender-Made Beach Simulation

This time, the artist utilized Wet Maps to further improve the simulation.

Blender Artist Sébastien Laverriere, a.k.a. Cimetsys, has upgraded the realistic-looking beach simulation made using the Flip Fluids plug-in and Blender. This time, the artist applied Wet Maps to the sand and to the rocks to further increase the simulation's level of realism. Much like the project's previous iteration, it is made using a cylinder with a displaced modifier that is moving up and down. For whitewater particles (foam and bubbles) the artist utilized Geometry Nodes. The simulation has been rendered at 25 FPS at 1920*1080 with a resolution of 200 with 90 seconds per frame on RTX 2060.

"In order to pick better settings for the Wet Maps, I've created a template file to choose the proper settings and timings (drip, dry, spread, dissolve, shrink)," commented the artist.

You can learn more about Cimetsys' new simulation here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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