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Animation Tips From Riot Games, 5th Cell, ILM And Epic Games

A great talk with tons of tricks from animation experts.

This good old GDC 2016 session will help kickstart this year. Riot Games' Alex Lehmann teamed up with 5th Cell's Amy Drobeck-Jones, ILM's Jean-Denis Haas, Sucker Punch's Billy Harper, Epic Games' Jay Hosfelt, and Phoenix Labs' Simon Unger to discuss the best tips and tricks that will help you improve your craft as an animator.

The animator discussed best practices and explained some essential tools and tricks that will help you get started and explained what makes a sequence great.

Don't forget to join our new Telegram channel, our Discord, follow us on Instagram and Twitter, where we are sharing breakdowns, latest news, awesome artworks, and more.

100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

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