3D Artists from BlueTwelve Studios have shared a behind-the-scenes look at environments and props made for Stray.
In case you somehow missed it, a couple of weeks ago, developer BlueTwelve Studio and publisher Annapurna Interactive released Stray, a cyberpunk adventure game with a stray cat as the main character. The game instantly became a hit and easily climbed to the tops of best-selling games charts thanks to the immersive futuristic world, a well-written story, and, of course, for having a cat as the protagonist.
Luckily for us, 3D Artist Maxim Dorokhov, Senior Level Artist Nicolas Millot, and Junior Level Artist Clara Perrissol from BlueTwelve Studios, as well as Senior Lighting/Level Artist at Scavengers Studio Kime Honma have recently shared tons of behind-the-scenes renders that depict the game's props and environments, offering an exclusive look at how Stray's game world was created. Below are some of the works shared by the artists, you can check out more examples by visiting their ArtStation pages linked above.