Creating a City Builder and Crafting Game with a Cut-Out Paper-Style
19 February 2026 - David Ferriz, one of the founders of DevilishGames, talked about the Cutout Village game, sharing what inspired the design and explaining the development process.
Indie Studio Co-Lead Discusses Creating a Game & How to Stay Competitive
19 February 2026 - Patrick McAvena, the President of an indie development studio Moving Pieces Interactive talked to us about the studio's philosophy, creating and distributing its title Shoulders of Giants, and how it approaches development to stay competitive in the market.
How to Sculpt an Expressive and Realistic Character with ZBrush
18 February 2026 - Emanuel Molina talked about the process behind the Ash & Silence character, explaining how he sculpted the facial aspects of the character, focusing on the expression and the mood.
Building a Scene of an Abandoned Tree House Taken by Nature
17 February 2026 - Connor Brandenburger talked about the A Sanctuary Without Its Keeper project, explaining how he started to build the scene, how he modeled the structure, and how he created the foliage.
Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D
16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.
Knights Peak VP Talks the Nuances of Indie Game Publishing
16 February 2026 - Eugenio Vitale, VP of Publishing at Knights Peak, has joined us to talk about the studio, Tempest Rising, game evaluation, and the nuances of indie game publishing.
Sculpting Two Expressive Stylized Female Portraits
13 February 2026 - Daniil "Split" Voskressenski returned to 80 Level to discuss two 3D portraits he created as practice, explaining how he got closer to the original designs and detailing his sculpting pipeline.
Creating a Stylized Character in Kimono with ZBrush & Marvelous Designer
13 February 2026 - Maria Florencia Nespola Mangariello spoke with us about the Haruka – Kitsune Guardian project, discussing the creation of a stylized character, with a particular focus on clothing, hair, and the texturing process.
How To Create DIY Radio With Blender
12 February 2026 - Fabio Paiva walked us through the creation of his DIY radio 3D model in Blender, covering everything from modeling it from scratch to texturing and final compositing.
Creating a Game-Ready Character with an Arcane Aesthetic
11 February 2026 - Ricardo Sánchez Moreira shared how he developed a stylized hero-shooter 3D character from a 2D concept, focusing on body modeling and the texturing of clothing features like belts and pants folds.
Subscribe to newsletter
Don't miss our weekly newsletter
Partners
Become a partner