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Creating a City Builder and Crafting Game with a Cut-Out Paper-Style

19 February 2026 - David Ferriz, one of the founders of DevilishGames, talked about the Cutout Village game, sharing what inspired the design and explaining the development process.

#Interviews#Video Games#Game Design#Game Development

Indie Studio Co-Lead Discusses Creating a Game & How to Stay Competitive

19 February 2026 - Patrick McAvena, the President of an indie development studio Moving Pieces Interactive talked to us about the studio's philosophy, creating and distributing its title Shoulders of Giants, and how it approaches development to stay competitive in the market.

#Interviews#Video Games

How to Sculpt an Expressive and Realistic Character with ZBrush

18 February 2026 - Emanuel Molina talked about the process behind the Ash & Silence character, explaining how he sculpted the facial aspects of the character, focusing on the expression and the mood.

#Character Art#Interviews#Marmoset Toolbag#ZBrush

Building a Scene of an Abandoned Tree House Taken by Nature

17 February 2026 - Connor Brandenburger talked about the A Sanctuary Without Its Keeper project, explaining how he started to build the scene, how he modeled the structure, and how he created the foliage.

#Environment Art#Interviews#Blender#Unreal Engine#Marmoset Toolbag#Quixel#Substance 3D Painter

Creating a Fan Art of Millenia from Grandia 2 Using ZBrush & Substance 3D

16 February 2026 - Riccardo Morgia talked about the Millenia fan art, explaining how he used MetaHuman to define the body shape and detailing how the hair was modeled and textured.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Designer#Substance 3D Painter
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Knights Peak VP Talks the Nuances of Indie Game Publishing

16 February 2026 - Eugenio Vitale, VP of Publishing at Knights Peak, has joined us to talk about the studio, Tempest Rising, game evaluation, and the nuances of indie game publishing.

#Interviews#IndieDev#Business

Sculpting Two Expressive Stylized Female Portraits

13 February 2026 - Daniil "Split" Voskressenski returned to 80 Level to discuss two 3D portraits he created as practice, explaining how he got closer to the original designs and detailing his sculpting pipeline.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush

Creating a Stylized Character in Kimono with ZBrush & Marvelous Designer

13 February 2026 - Maria Florencia Nespola Mangariello spoke with us about the Haruka – Kitsune Guardian project, discussing the creation of a stylized character, with a particular focus on clothing, hair, and the texturing process.

#Character Art#Interviews#Marmoset Toolbag#Marvelous Designer#Maya#Photoshop#ZBrush#Substance 3D Painter#Arnold

How To Create DIY Radio With Blender

12 February 2026 - Fabio Paiva walked us through the creation of his DIY radio 3D model in Blender, covering everything from modeling it from scratch to texturing and final compositing.

#Interviews#Props#Blender#Substance 3D Painter

Creating a Game-Ready Character with an Arcane Aesthetic

11 February 2026 - Ricardo Sánchez Moreira shared how he developed a stylized hero-shooter 3D character from a 2D concept, focusing on body modeling and the texturing of clothing features like belts and pants folds.

#Character Art#Interviews#Marmoset Toolbag#Maya#ZBrush#Substance 3D Painter

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