Autodesk Decides to Reinvest in Mudbox
Events
Subscribe:  iCal  |  Google Calendar
Busan KR   15, Nov — 19, Nov
Minsk BY   15, Nov — 17, Nov
Minsk BY   16, Nov — 19, Nov
Philadelphia US   30, Nov — 3, Dec
California US   4, Dec — 6, Dec
Latest comments

This is great. Keeping UVs at 90 degrees never occurred to me but it makes so much sense it seems obvious in retrospect

Unless I'm mistaken, this is how Shadow of the Colossus handles the fur on the Colossi

by Nate Lane
4 hours ago

Awesome breakdown Simon!

Autodesk Decides to Reinvest in Mudbox
10 October, 2017
News

Autodesk has decided to reinvest in its digital sculpting and retopology software called Mudbox after several years of minimal product updates. According to the company’s AREA forum and the messages of senior product manager Jill Ramsay, Autodesk is not done with the tool yet. 

Art by HJ Park

The official Mudbox blog was all about silence after the release of Mudbox 2015. Autodesk started to integrate Mudbox functionality into Maya and Maya LT, so the customers were wondering if the tool was due to be retired.

The Mudbox 2018.1 update doesn’t actually bring new features, but the release means that the company is not done with the tool. Jill Ramsay states that the release “fixed over 75 major bugs, including some that go back to Mudbox v1, like not being able to undo subdvision”.

I know things have been slow for the last couple of years (to put it mildly), and I understand your frustration, but we are getting back on track.

We added a lot of functionality to Maya from Mudbox, but Mudbox remains a very viable standalone option, and we decided to reinvest in it starting this summer.

The fact that we [chose] to address stability and quality first [indicates] that we are serious about keeping Mudbox viable. It would have been easier to spend the time we spent on bug fixing adding a couple of features, but in the long run, the team decided it wasn’t the right order to do things in.

Jill Ramsay 

Comments

Leave a Reply

6 Comments on "Autodesk Decides to Reinvest in Mudbox"

avatar
Snipsnip
Guest
Snipsnip

One works with clay one works with mud, choose your poison.

Juggulator
Guest
Juggulator

ZBrush is king of sculpting software. In my opinion Zbrush is far more intuitive and gives a more robust system like drag/retract brushes.

Anmator
Guest
Anmator

Even without the recent updates – still prefer Mudbox simplicity and just works over zbrush backwards UI and workflows, and price can’t be beat – sept blegh! blender.

Roman
Guest
Roman

Cool beans, but why would the customers get back into it after such a treatment? I suppose, the majority of the industry is using Zbrush by now. There are also options like 3dCoat. These developers have been pushing out massive updates regularly. Why would the artists give up their current workflows and techniques going into a software, that could get discontinued at any moment. Autodesk will have pull out some real badass features if they want the artists to even look Mudbox’s way.

Claydough
Guest
Claydough
That’s fine! But I hope they continue and port those advancements over to Maya! Mudbox as a brush based sculpt engine that is stand alone… or integrated into their Entertainment & Media DCC. I am more empowered developing upon the years(nearly decades now!) I have invested in Maya. I was depending on leveraging Mudbox sculpt API’s into my Maya pipeline where connections and attributes can be leveraged against 18 years of my own code library investment into Maya ( and as a replacement/improvement to Artisan artContexts ) Everything is starting to suffer/show their age within their E&M stable? Hopefully something… Read more »
Ivan
Guest
Ivan

Excellent!

wpDiscuz