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Baldur's Gate 3 Mod Brings Back Real-Time Combat

Return to the old days.

Larian Studios

When Baldur's Gate 3 was released in Early Access, many people complained about its turn-based combat. In previous games of the series, you could fight in real time, slowly but steadily, however, the Larian's title stepped away from this playstyle.

Now, you can bring back the good old days thanks to modder tinybike, who implemented the system in their recent mod, as noticed by PC Gamer.

It is what it sounds like: you can cast spells and hit enemies with a sword without waiting for everybody's turn.

It is still a "very very rough draft," but its biggest issue – the absence of a pause button – has been fixed in a recent update. So now you can take a break to consider your options when you get overwhelmed.

And you will get overwhelmed: as some players noted, the mod is a little imbalanced at the moment, with enemies attacking too fast, and the "environmental turn" is "a bit too brutal." tinybike promised to fix it later, when everything else works as intended.

"The main challenge right now is that the built-in BG3 combat AI is only accessible during normal turn-based combat. Just to test things out, I'm using a simple randomizer to decide among the enemy units' available actions, spells, etc, but this won't work well for more complicated encounters. I'm currently digging through the Osiris APIs and Larian's goals (scripts) looking for a way to poll the built-in AI ("what would you do, hypothetically, in this situation?") outside of turn-based combat."

The mod is open-source, so you can try it for yourself and maybe even help the creator figure out how to make it better.

Get it here and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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