Bioshock recreated with CryEngine
Events
Subscribe:  iCal  |  Google Calendar
Moscow RU   16, Oct — 18, Oct
Helsinki FI   17, Oct — 25, Oct
Minsk BY   17, Oct — 19, Oct
London GB   22, Oct — 23, Oct
Singapore SG   23, Oct — 25, Oct
Latest comments

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
4 hours ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

Bioshock recreated with CryEngine
5 April, 2015
News

We all love Bioshock. This is probably one of the best shooters out there. A great example of top-notch technology married with fantastic gameplay and clever writing. It is not perfect though. Unreal Engine did not age as well as the whole Bioshock series and right now the first title about the underwater utopia looks a bit old. However, there’s one fan who fixed the whole thing.

  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv
  • gametime-bioshock-cryengine-80lv

An American 3d-artist Gametime (real name is currently unknown) recreated the intro sequence of the memorable shooter using CryEngine 3.5.8. The results are, well, quite extraordinary. The game looks incredible.

Here’s what the designer had to say about his small experiment:

I loved working on this project, because it forced me to push myself further, having to learn Zbrush for the sculptures and becoming more involved with CryEngines Trackview, Flowgraph and audio systems. I would like to further push this scene in the future by involving the player into the animations and extend the scene to Rapture itself.

Gametime used some rocks, decals and audio files from Crytek and the music from Irrational Games. All in all it looks impressive. Way to go!

Source: artstation.com

Comments

Leave a Reply

6 Comments on "Bioshock recreated with CryEngine"

avatar
trackback

[…] a look at The Magic Circle – a game from former BioShock and Dishonored devs. They made a project about building games. And its […]

trackback

[…] nowadays. It depends on the game, and it depends on the player. You can see in games like the Bioshock series or The Last of Us developers try to give players the opportunity to engage with the story […]

trackback
trackback
trackback
trackback
wpDiscuz