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Blender 4.2 Will Fix a 14-Year-Old Bug Even Blender Guru Didn't Know About

The viewport's OCD-inducing issue will finally be corrected.

Last week, the Blender Foundation announced that the long-awaited Blender 4.2 LTS had officially entered Beta, enabling Digital Artists to experiment with the application's new features and enhancements before the final stable release.

Featuring an artwork by Blender Studio as its splash screen, the 4.2 update aims to introduce enhancements to the program's animation and rigging pipelines, add the ability to GPU-accelerate the compositing for final renders, improve Cycles and Eevee render engines, upgrade Blender's modeling, sculpting, UV, and rendering tools, and add brand-new Geometry Nodes.

Alongside all the novelties and improvements coming our way on July 16, 2024, it has been discovered that the release will also fix a 14-year-old, OCD-inducing viewport bug that even Andrew "Blender Guru" Price himself didn't know about until recently, despite the issue being out in the open.

As highlighted in the comments on one of Andrew's recent Twitter posts, Blender's 3D viewport has been tilted by around 0.8 degrees for over a decade now, since 2009 and the days of Blender 2.5. Although the bug is visible and extremely annoying once noticed, it seems few people actually saw it, and even fewer reported it to the developers. One Blender user, Jonas Holzman, did try to bring attention to the bug about three years ago, yet apparently has only been heard now, in 2024.

Check out the full list of Blender 4.2's features here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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