An experimental feature.
With everyone off enjoying SIGGRAPH 2025 in Vancouver, we'll have to be patient a bit longer for the newest technology updates. However, thanks to Andrew Price, better known as Blender Guru, we got a sneak peek at something really exciting: DLSS, a real-time upscaling system a lot of video games use, in Blender.
Here's why this is great: It renders the viewport at a much lower resolution and then uses AI-powered upscaling to make it look like the full-resolution image. This means it uses significantly less computing power to deliver the same visual quality. For viewport performance, this is ideal.
Obviously, this isn't image generation and has nothing to do with these techniques, it's a model designed to reconstruct missing information by leveraging various types of data. Although this video, spotted by FoxTrotte, features Blender 5.0 alpha, it's probably an experimental version created specifically for SIGGRAPH 2025.
One of the big highlights from SIGGRAPH 2025 so far has been the Houdini 21 presentation, showing off all the exciting new features on the way:
Also, Pixar has reportedly unveiled RenderMan 27, featuring a major advancement: the XPU rendering system, which enables rendering on both CPU and GPU, is now production-ready.
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