logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

Blender Landscape Generator With Dynamic Rivers

See the progress on delodan2312's project.

Blender Artist, known on Reddit as delodan2312, is working on a full-scale landscape generator, focusing on river systems that shape the terrain. Generating rivers is challenging with Voronoi or standard texture methods because they are non-cyclic and fractal, so they developed a branching approach.

"I found a simple way to visually connect two points in a shader. Using some tricks with local coordinates per endpoint, I was able to simplify the branching and add multiple branches with one node and without having to store each endpoint separately. With the addition of some noise and the distance value to the generated river, something that is generated automatically with this method, I surprisingly easily managed to generate a convincing terrain using mesh displacement," commented the artist.

This is the latest update shared by delodan2312: an animation showing the rivers shaping the landscape:

To stay updated on this project, follow the artist on Reddit, subscribe to our Newsletter and join our 80 Level Talent platform, follow us on TwitterLinkedInTelegram, and Instagram, where we share breakdowns, the latest news, awesome artworks, and more.

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Type your comment here
Leave Comment
Ready to grow your game’s revenue?
Talk to us

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more