The studio detailed its development priorities for the second quarter of 2023.
A few days ago, Blender Foundation shared a new blog post providing an update on the 2023 roadmap for Blender, the company's open-source 3D software. Bringing its "Projects to Look Forward to in 2023" list up to date, the studio detailed its development priorities for the second quarter of 2023, listing the new features currently in active development that can be expected to be shipped with Blender 3.6, set to be released next month, and Blender 4.0, due in November.
According to the new roadmap, the next version of Blender will introduce Simulation Nodes, a long-awaited framework for setting up particle-based simulations which has recently been added to Blender 3.6 daily builds, an upgraded UV Packing system, and an improved Cycles renderer, which will support Light Linking.
As for the features expected to be released at a later date, the list includes the transition from OpenGL graphics API to Vulkan, an improved EEVEE renderer, featuring support for SubSurface Scattering and improved volumetric rendering, Grease Pencil 3.0, and more. Attached below is the studio's weekly planning for these projects, which showcases when the new features can be expected.
Additionally, the Blender team announced that the Brush Assets project has faced unexpected technical obstacles, leading to its postponement. Meanwhile, the Cycles and Compositor projects are currently under development, with the aim of testing and implementing them in the upcoming Blender Studio open movie. It is also possible that Procedural Texturing will be included in the open movie development objectives following the completion of these projects.
You can access Blender 2023 roadmap by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.