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Blender Was Used In Chainsaw Man – The Movie: Reze Arc

MAPPA's Osaka studio shared some details and screenshots.

MAPPA

In recent years, Blender has increasingly cemented its role in professional, studio-level production pipelines for animation, modeling, rigging, and VFX, with its crowning achievement being Flow winning an Oscar last year. If you enjoyed the sequel to the first season of the Chainsaw Man anime series, you'll be pleased to know that Blender was used in its production as well.

Mouse Computer, a Japanese PC manufacturer, recently spoke with Yusuke Tannawa and Takuma Sakamoto from MAPPA's Osaka studio, who discussed the studio's pipelines and the machines they use, noting that 3ds Max and Blender were among the main tools used in the Chainsaw Man movie.

MAPPA

MAPPA

"In 'Reze Arc,' there was a scene where the Osaka studio was mainly responsible for the background CG, and we took on the new challenge of creating all of it using Blender. As a result, the amount of data was enormous, making it an extremely demanding task.

To prevent the scene data from becoming too heavy, the number of textures was reduced by replacing Blender's nodes with procedurally customized ones. The station had to be roughly divided into two data sets: one before the character was destroyed in a battle (before damage) and one after (after damage). Because the data was already quite heavy when the pre-damage data was completed, the work was carried out by dividing the data into three damage locations, as specified in the production instructions." (machine-translated)

Blender has been increasingly adopted in major animation productions, with notable examples including Studio Khara's work and Love, Death & Robots.

If you're looking to create convincing anime-inspired 3D projects in Blender, we've got plenty of resources, from Ghibli scene recreations to stylized vegetation, water, and VFX. Virendra Kumar also offers numerous tutorials:

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