Blueprints from Hell: Share The Horror
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Comments 3
- Anonymous user
I remember one blueprint that was an absolute mess. It was part of a dynamic maze generation algorithm, but I wanted every tile filled with a maze room, so I gave each selectable room a property for each direction (based on whether or not it had an exit there, with a special value for not-yet-generated rooms) and then I did an "is the opposite property of the room in that direction not WALL, if so do X, then if it's FREE do Y, or if it is WALL just do Y" construct for every direction. And because I sucked at structuring my code, I simply nested it for the different directions.
0Anonymous user
·11 months ago· - Tetsuoo
You could do that for Substance Designer too x)
0Tetsuoo
·7 years ago· - Allar
I run this tumblr, just so everyone knows, tumblr is for images that either I've been given permission to post or have been submitted to the site. Also, its clearly not too active, so submit away!
0Allar
·7 years ago·