$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
Book of Demons is an action-RPG, with fresh approach to classic hack’n’slash mechanics and great papercut graphics. The game is set to be one of seven planned projects in Return2Games series.
What makes Book of Demons stand out from the rest of fantasy hack’n’slash games though, are its many twists in the basic gameplay mechanics, paper cut-out graphics, unprecedented accessibility, and a dark theme intertwined with a fair dose of humor any fan of classic games should enjoy.
The character system is built around a card system that supersedes and unifies items, skills, and spells. Current hack’n’slash games employ countless statistics, that change the mechanics by a percentile in a continuous fashion. Book of Demons features multiple discrete player and monster mechanics, that can be combined in a virtually infinite number of interesting ways to create near endless replayability.
Book of Demons is the first installment in the Return 2 Games series, which was announced by Thing Trunk last year. Each game in the R2G series takes place in Paperverse, where all characters and objects are made of folded paper. True to the origins of the hack’n’slash genre, Book of Demons tells the universal story of good vs evil and of a hero’s quest, to save the world from the ultimate devilry.
- Paper cut-out graphics.
- Upgradable card system that unifies items, spells, and skills.
- Unique movement and fighting system for more strategic gameplay.
- Flexiscope™ system that adjusts sessions size to players’ liking.
- Endless end-game mode with 100+ challenges.
- First truly accessible hack & slash.
- Randomized dungeons.
- Single-player campaign with 3 character classes.
- 60+ different monster types.
- Lots of humor.
Book of Demons will be released on PC in Q3 2016. You can Pre-order the game now for $14,95.
Source: Official press release