Learn more about vertex painting with edge definition and distance-based detail normal functionality with this detailed breakdown shared by Paulygonn.
Environment Artist and Game Art Lecturer/Course Director known as Paulygonn has recently published a brand-new comprehensive breakdown, exploring vertex painting with edge definition and distance based-detail normal functionality in Unreal Engine 5.
In this breakdown, the author explained what vertex painting is and what it can be used for, showed how to set up a useful shader that provides a defined border edge on the periphery of the blend between the materials, shared multiple Material graphs, demonstrating how the shader can be recreated in the engine, and more. Additionally, the creator has included the shader as a free download, noting that you will still need to generate your own input maps. You can check out the full breakdown by clicking this link.
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