The Sony Pictures Imageworks team shared the development process behind the show's "In Vaulted Halls Entombed" episode.
What's more, the team also spoke about using Unreal Engine and MetaHuman in their workflow, how their mocap process was organized, and how they used the engine's new real-time animation pipeline, so if you are an Unreal Engine developer, this breakdown might show you some new techniques that you can use in your projects.
"I would encourage anybody to jump right into Unreal Engine. With it, a high-fidelity story could come together in a matter of days or weeks," commented Jeremy Sikorski, Asset and Real-Time Supervisor behind the episode. "We are used to waiting months or years to see our first visual, so we see this as a huge shift in the way basically everything will be produced in the future. It made us rethink a pipeline that’s been with us for over 25 years, as we’re sure Unreal Engine and real-time rendering will be a big part of wherever we go."