Blender Studio's Simon Thommes shared a lengthy breakdown explaining how the procedural Wrinkle Maps for Charge's main character were made.
Recently, 3D Artist and Generalist at Blender Studio Simon Thommes revisited Charge by sharing a detailed breakdown of how the procedural Wrinkle Maps for the movie's main character were made using only Blender.
In the breakdown, the artist spoke at length about the techniques the team used to create the wrinkles, explained how the Tension Maps were set up, discussed how Blender's Geometry Nodes were used, and shared multiple behind-the-scene demos showcasing the working process. You can read the full breakdown by clicking this link.
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