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Breakdown: Detailed Game Of Thrones' Drogon Rig In Maya & mGear

Emanuele Meloni shared a closer look at his work for a fan-made animation.

A while back, we shared a fantastic animation inspired by the final season of Game of Thrones. This piece was the result of a collaboration between several talented artists, featuring the iconic scene of Drogon melting the Iron Throne.

Emanuele Meloni, who was responsible for rigging the dragon modeled and textured by Lorenzo Amendola, provided a behind-the-scenes glimpse into the technical artistry behind it, giving you a chance to appreciate the effort that went into bringing Drogon to life. Matteo Arabella sculpted corrective blend shapes, significantly improving the deformation quality, while Rohan Jaiswar worked on the animation. Martina Cappellanti took care of the FX, and Stefano Colpaprete was responsible for compositing.

As Emanuele shared, the rig was created using mGear and is fully rebuildable, thanks to guide templates and custom post-steps written in Python.

Emanuele Meloni

Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes.

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Recently, Emanuele published his custom rigging tool for Maya, a script that accelerates the creation of sticky controls, which are useful for correcting penetration issues:

Visit his ArtStation for more projects and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Meow Caustic Cat

    Neat

    0

    Meow Caustic Cat

    ·10 hours ago·

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