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Breakdown: Making a Plaster Wall Material in Unreal Engine 4

Learn more about creating a plaster blend material in UE4 with this in-depth breakdown.

3D Environment Artist Kyle Steward shared an informative breakdown that demonstrated how to create a plaster blend material that you can use to create realistic-looking damaged walls. In this breakdown, the artist talked about setting up the material in Unreal Engine 4, explained how to work with different maps, revealed the node graphs, and shared some useful tips and tricks that can be used to create similar materials. The breakdown is very beginner-friendly and straightforward but, according to the author, requires some shader knowledge.

You can access the full breakdown by clicking this link. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.

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