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Breakdown: Texturing & Shading Process in Blender

Rasmus Poulsen has released a breakdown of his recent shader technique.

3D Artist and Art Director Rasmus Poulsen, known for the amazing spaceships, has released a detailed breakdown behind his recent shader technique. In this breakdown, the author explained how to apply the Texture Map, how to set up AO and Edge Detect shaders, talked about the importance of texture-mapping, and more. The entire process takes place in Blender, so if this is your software of choice, you will definitely find this breakdown useful. Here are some parts of the breakdown, the entire thing can be accessed here

For those who don't know, Rasmus Poulsen is an amazing Hard-Surface Artist who is primarily known for his stunning spaceships. You can check out the artist's projects by visiting Rasmus' Instagram and ArtStation pages not to miss future designs.

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