BoxelXR is like MagicaVoxel in your hands.
Manipulate voxels like a magician by simply grabbing them and shaping any models you want with BoxelXR, a voxel editor designed specifically for VR and AR by Oleg Frolov, inspired by MagicaVoxel.
While it's been around for a while, the creator keeps improving the system, this time adding hand-tracking interactions.
The simulation is running on Meta Quest 3, made with Unity and C#. Frolov used XR Interaction Toolkit to connect to the device's API and get the hand-tracking data, and, in his words, "the interactions themselves are pure math."
If this looks interesting to you, try the prototype here. BoxelXR is available on Meta.
You might also want to visit Frolov's X/Twitter and Reddit, where he posts fascinating projects, including this shader-based toggle switch for XR.
And if you wish to see voxels decimated, check out this real-time voxel destruction system.
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