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Bungie Executives Wanted to Make Destiny Subscription-Based

Numerous ex-Bungie developers have spoken out about the studio's rampant greed, toxic environment, and corporate HR-driven culture.

Sometimes controversies are like dominoes – knock over one, and the rest begin to fall, one after another, until the subject is absolutely drowned in backlash. Game studio Bungie now finds itself in that exact situation, where following the latest art theft scandal – the fourth in the studio's history – more and more developers are stepping forward to expose the extent of the greed and toxicity within the company.

The latest report comes from Destin Legarie, who spoke with several former Bungie developers about their time at the studio, and their accounts paint a grim and unsettling picture of how the company is operated.

Unsurprisingly, much of that picture revolves around plain, banal greed. According to one former employee, Bungie's execs once considered introducing subscriptions to Destiny, an idea that was "vehemently" shut down by the staff. In another case, higher-ups were reportedly concerned that the glowing effect on Destiny 2's Trials of Osiris PvP armor looked too good, fearing it might hurt sales in Eververse, the in-game store.

Another ex-developer recalled a meeting where staff received a "monetization scolding," highlighting once again what many ex-employees see as Bungie's core problem – the Ebenezer Scrooge-level greed of its top decision-makers.

Bungie

While greed might be the core problem, it's not the only one, with the studio's toxic culture – where leadership refuses to listen to developers and, worse yet, acts hostile about it – taking silver. As one former dev stated, executives would openly dismiss ideas and proposals from anyone ranked below them, saying that if they didn't come up with it themselves, it wasn't even worth discussing.

Another concern raised to Destin was Bungie's increasingly corporate, HR-driven company culture, where "games" turned into "products" and "players" into "customers." One particularly egregious example shared by a former dev involved employees receiving scolding emails from corporate for speaking publicly about internal issues, layoffs, or even for promoting their own personal work.

According to Destin’s sources, things only started to improve after the executives responsible for poisoning the environment left the Destiny team – only to move over to Marathon, which is hardly reassuring given that Bungie "absolutely cannot afford" for Marathon to fail.

We highly encourage checking out Destin's full report attached above or by clicking this link. Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Ros Josh

    This whole thing sounds populist. i.e. subscriptions were " shut down by the staff". In what way?

    Seasons Passes are soft subscription btw... paying a fee to climb tiers faster or access a premium tier is just another way to get the money you could not extract by not having a subscription. And that was part of the product from the beginning. Game development teams are expensive to run.

    "HR-driven company culture, where "games" turned into "products""

    (BTW, that phrase does not even make much sense... HR does not decide what is a product... I hope those clueless people who did not even understand how the company works, were fired.)

    Who would have thought that? OMG games into products?

    I suppose you must have graduated high school to grasp the concept.

    "...egregious example shared by a former dev involved employees receiving scolding emails from corporate for speaking publicly about internal issues, layoffs, "

    Oh my. How dare they.
    I only did something that I signed a contract not to do. :P

    BTW: That is why NDAs are signed when you join a company... and possibly even "non disparaging" clauses exist in someone's contract or sign off.

    But again... how could interns know that... :P

    0

    Ros Josh

    ·25 days ago·

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