Metamorphosis: Making a CG Short Film in UE4
27 July 2020 - Xi Wang talked about the production of his project Metamorphosis: concept, environment design, lighting setup, camera work, and more.
#Environment Art#Interviews#3D Art#Animation#Unreal Engine#Lighting#Camera Work
Diablo's Souls: Lighting, Camera & Post-Process Work in Unity
18 June 2020 - Rafael Rodriguez Bellot and Marcos Ivan Rebollo from the Nin-Ja Company team talked about their stunning cinematic project Diablo's Souls in which they combined two popular franchises.
#Environment Art#Interviews#3D Art#Unity#Camera Work
Hideout: Quickly Making Assets & Playing with Cameras
09 October 2019 - Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.
#Environment Art#Interviews#Materials#3D Art#Adobe Substance 3D#Environment Art#Unreal Engine#Camera Work
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