logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Metamorphosis: Making a CG Short Film in UE4

27 July 2020 - Xi Wang talked about the production of his project Metamorphosis: concept, environment design, lighting setup, camera work, and more.

#Environment Art#Interviews#3D Art#Animation#Unreal Engine#Lighting#Camera Work

Diablo's Souls: Lighting, Camera & Post-Process Work in Unity

18 June 2020 - Rafael Rodriguez Bellot and Marcos Ivan Rebollo from the Nin-Ja Company team talked about their stunning cinematic project Diablo's Souls in which they combined two popular franchises.

#Environment Art#Interviews#3D Art#Unity#Camera Work

Hideout: Quickly Making Assets & Playing with Cameras

09 October 2019 - Andreas Lohse prepared a breakdown of his recent environment Hideout and talked in detail about the production of numerous assets, quick texturing, and camera settings in UE4.

#Environment Art#Interviews#Materials#3D Art#Adobe Substance 3D#Environment Art#Unreal Engine#Camera Work

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more