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Cartesian Caramel Demonstrates Geometry Nodes-Powered Spider Webs

Is the maestro working on a large-scale Spider-Man project?

A Spider-Man rig, a dynamic wrinkles shader created for his costume – it seems more and more that 3D Artist Cartesian Caramel is working on a large-scale animation inspired by Marvel's arguably most iconic superhero, with his latest piece once again carrying a Spidey theme.

Having seemingly already tackled the Friendly Neighborhood himself, the artist has now shown off an impressive digital take on Spider-Man's primary weapon/means of transportation – the cobwebs – presenting a new demo where strands shoot from a single point and stick to surfaces. As always, the project was built in Blender using its Geometry Nodes toolset.

And here are some of the earlier showcases from Cartesian featuring the superhero:

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