The studio wishes to have a "good partnership" with Epic Games.
CD Projekt Red
In a recent interview, CD Projekt Red's Vice President of Technology Charles Tremblay explained that the studio's switch to Epic Games' Unreal Engine from the internal REDengine was not driven by the challenging development of Cyberpink 2077.
The Vice President stated: "The first thing I want to say again, to be sure, 100 percent clear, is that the whole team, myself included, are extremely proud of the engine we built for Cyberpunk. So it is not about, 'This is so bad that we need to switch' and, you know, 'Kill me now' – that is not true. That is not true, and this is not why the decision was made to switch."
The developer shared that the studio would employ a few new strategies in the future. One of them is having multiple projects in the works at the same time. Currently, it refers to The Witcher 4, the Cyberpunk sequel codenamed Orion, and the new IP codenamed Hadar. Tremblay explained: "The way we built stuff in the past was very one-sided, like one project at a time. We pushed the limit – but also, we saw that if we wanted to have a multi-project at the same time, building in parallel, sharing technology together, it is not easy."
CD Projekt Red
Another studio's new strategy is "having a good partnership with Epic, and working together on the technology." He continued: "We can also help them to achieve their vision, to do open world games, and also they can help us too, from some technical perspectives."
Recently, Jarosław Rudzki from CD Projekt RED shared how CD Projekt has significantly contributed to the development of Unreal Engine.
Read the full interview here and don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.