Sasko noted that there should be "bravery" in storytelling citing the Cyberpunk quest, The Crucifixion of Joshua Stephenson, as an example. According to the quest director, to enhance the impact of this quest, developers modified it during the development process to put the player directly in the role of the one responsible for the crucifixion.
During the same talk, Sasko discussed the process of making difficult decisions and shared how the team decided to kill a significant character in The Witcher 3.
You can learn more about CDPR's collaborations with celebrities and their impact on the narrative and overall storytelling of a game here.
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