logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

CG Spectrum: Creating a Dune-Inspired Commercial

CG Spectrum College of Digital Art and Animation has revealed an epic commercial with a horrifying sandworm and shared a behind-the-scene breakdown.

On the 20th of July, the CG Spectrum team shared an exciting commercial and after the release, they unveiled the behind-scene creation process with pre-production, post-production, and VFX breakdown. The team noted that the scene was created entirely in-house by CG Spectrum Department Heads and Mentors:

"With this commercial, we wanted to tell our story in a unique and impactful way by showcasing the skills of some of the instructors, learners would have access to. Speaking about the benefits of learning directly from an industry practitioner is always useful. Still, this visual medium allowed us to use the language of our audience and demonstrate what learning in a class of one to four can look like. The attention our learners receive isn't possible in a larger group setting.", said Jeremy Chinn, Editorial & CG Spectrum Chief Operating Officer.

For the production process the developers used DaVinci Resolve, Dell, FootageCrate, Foundry / Nuke, Kitbash, Maya, Mocha/Boris FX, NVIDIA, Photoshop, RED Camera, SideFX / Houdini, Adobe Substance 3D Painter, Unreal Engine, Wacom, and ZBrush.

You may find a breakdown with a step-by-step explanation of the production process here.

Great to speed up your hand creation or help with your anatomy studies!

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Wood Alphas V1
      by Jonas Ronnegard

      Custom rock brushes and alpha set, 18 brushes and height/alpha maps + 3 ztool rock meshes and a mini tutorial.

      Error
      (2000-0001)
    • Chain Brushes
      by Nicolas Swijngedau

      20 Chains Curve Brushes all contained within one Multi-mesh brush and Low poly meshes.

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×