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CGMA New Course: Vegetation & Plants for Games

CG Master Academy has announced registration for a new 6-week course that covers the creation process of vegetation and plant design for environment art. 

During this 6-week course, students will create a small vignette environment focusing heavily on the creation of vegetation and plants. The process will include using a tree as the focal point, creating a bark texture, importing these assets into Unreal Development Kit, and composing a final portfolio-ready shot. Lectures will demonstrate several different tools and workflows to achieve quality assets, tools that include Maya, SpeedTree, ZBrush, Substance Designer/Painter, and the Unreal Development Kit.  

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The course is mentored by Jared Sobotta, an Environment Texture Artist at Naughty Dog. He obtained a Bachelor's degree in Game Art from Fullsail University. After graduating early in 2012 he moved around the US working full time and contract as an environment artist and lighting/TD at studios including BioWare, Digital Domain, Whitemoon Dreams, and Bertone Visuals. Since 2015 he's worked at Naughty Dog. His credits include The Last of Us: Part 2, Uncharted Lost Legacy, Uncharted 4, Star Wars: The Old Republic, and War Machine: Tactics, Batman Arkham Origins, and The Bureau: Xcom Declassified

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The instructor will work with each student individually to narrow down references and ideas to create a vegetation kit with which to build a strong vignette environment. Lectures will cover how to utilize color, composition, and scope to create a cohesive look. Throughout the course, students will develop an understanding of the modern foliage creation pipeline, as well as the necessary skills to problem solve most forms of foliage. 

The course's program:

  • Week 1 Introduction, Reference Gathering, and ZBrush
  • Week 2 Texturing, Maya, and UDK
  • Week 3 Creating the Tree Trunk in SpeedTree and Creating Tree Bark in Substance Designer
  • Week 4 Creating the Tree Canopy
  • Week 5 Ferns, Leafy ground plants, and Unreal
  • Week 6 Flowers, Ivy, and finishing the Scene in Unreal 
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You may learn more about the course here. Also, don't forget to join our new Reddit pageour new Telegram channel, and follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more. 

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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