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Check Out a Complex Car Suspension Rig Made in Blender

James Barrie showcased a mesmerizing 3D rig set up using IK constraints for his WIP project.

James Barrie, a Senior Lead Technical Artist specializing in automotive art, continues working on his new 3D racing car model, which James himself describes as his magnum opus. With the latest showcase, the artist demonstrated a mesmerizing and incredibly complex car suspension rig set up for the model, boasting tons of moving and spinning parts that allow for unprecedented realism. According to James, the rig was set up in Blender, a popular free and open-source 3D software, using IK constraints on an armature.

And here are a couple of James' previous "magnum opus" showcases:

We highly encourage you to visit James' Twitter page to check out more of his automotive 3D projects. And if you'd like to learn more about rigging mechanical objects in Blender, here are some tutorials that will help you get started:

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